- - Clock - Clock now shows how much time you have left to jump to a new wave, also a percentage bar was added to make it easier to read that - Machinegun BUFF - it was clearly the worst weapon, and I don't believe that there should be one weapon that is better than the other, although rocket launcher is still the easiest to make a kill. - Crosshair - Some people still complained about the difficult...
- I always wanted to do that from the start of this project, since the terrain is procedural, it kinda asks for that. It was a bit tricky, not to change the vertices, but to make it with good performance and perfect code, but I did it! Yay. I'm not sure if this could be a game changer for anyone, but it does look cool.
- I recently found out that even though terrain is being generated outside the main thread, if too many terrain chunks try to update their mesh, the main thread gets compromised. So I limited the amount of terrain updates per frame according to the amount of threads your system has. So yeah, less performance hiccups YAY.