Calculating normals


- Bloom down

- more camera shake

- minor performance upgrade

I was calling mesh.CalculateNormals on the main thread, now I´m calculating normals manually in another thread, so no performance hiccups

Files

miles-infernum-win.zip 37 MB
Version 7 19 days ago
miles-infernum-linux.zip 55 MB
Version 8 19 days ago
miles-infernum-mac.zip 42 MB
Version 7 19 days ago

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