Calculating normals


- Bloom down

- more camera shake

- minor performance upgrade

I was calling mesh.CalculateNormals on the main thread, now I´m calculating normals manually in another thread, so no performance hiccups

Files

miles-infernum-win.zip 47 MB
Version 7 Oct 27, 2018
miles-infernum-linux.zip 64 MB
Version 8 Oct 27, 2018
miles-infernum-mac.zip 48 MB
Version 7 Oct 27, 2018

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