Too many threads


I recently found out that even though terrain is being generated outside the main thread, if too many terrain chunks try to update their mesh, the main thread gets compromised. So I limited the amount of terrain updates per frame according to the amount of threads your system has.

So yeah, less performance hiccups YAY.

Files

miles-infernum-win.zip 51 MB
Version 1.0.3 Oct 30, 2018
miles-infernum-linux.zip 58 MB
Version 1.0.3 Oct 30, 2018
miles-infernum-mac.zip 53 MB
Version 1.0.3 Oct 30, 2018

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