Too many threads
Miles Infernum » Devlog
I recently found out that even though terrain is being generated outside the main thread, if too many terrain chunks try to update their mesh, the main thread gets compromised. So I limited the amount of terrain updates per frame according to the amount of threads your system has.
So yeah, less performance hiccups YAY.
Files
miles-infernum-win.zip 51 MB
Version 1.0.3 Oct 30, 2018
miles-infernum-linux.zip 58 MB
Version 1.0.3 Oct 30, 2018
miles-infernum-mac.zip 53 MB
Version 1.0.3 Oct 30, 2018
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Miles Infernum
There’s no rest in Hell. There’s no peace in Hell.
Status | In development |
Author | Badjano Entertainment |
Genre | Action |
Tags | Arcade, Bullet Hell, Isometric, Monsters, Procedural Generation, PROCJAM, Shoot 'Em Up, Singleplayer, Unity |
More posts
- New Monster!Mar 28, 2019
- Tech DemoNov 21, 2018
- CrosshairNov 08, 2018
- Destructible TerrainNov 06, 2018
- Calculating normalsOct 27, 2018
- Colors!Oct 25, 2018
- Super wide monitors supportOct 24, 2018
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