Too many threads


I recently found out that even though terrain is being generated outside the main thread, if too many terrain chunks try to update their mesh, the main thread gets compromised. So I limited the amount of terrain updates per frame according to the amount of threads your system has.

So yeah, less performance hiccups YAY.

Files

miles-infernum-win.zip 37 MB
Version 1.0.3 15 days ago
miles-infernum-linux.zip 55 MB
Version 1.0.3 15 days ago
miles-infernum-mac.zip 42 MB
Version 1.0.3 15 days ago

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