Destructible Terrain
Miles Infernum » Devlog
I always wanted to do that from the start of this project, since the terrain is procedural, it kinda asks for that.
It was a bit tricky, not to change the vertices, but to make it with good performance and perfect code, but I did it! Yay.
I'm not sure if this could be a game changer for anyone, but it does look cool.
Files
miles-infernum-win.zip 51 MB
Version 1.0.4 Nov 06, 2018
miles-infernum-linux.zip 58 MB
Version 1.0.4 Nov 06, 2018
miles-infernum-mac.zip 53 MB
Version 1.0.4 Nov 06, 2018
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Miles Infernum
There’s no rest in Hell. There’s no peace in Hell.
Status | In development |
Author | Badjano Entertainment |
Genre | Action |
Tags | Arcade, Bullet Hell, Isometric, Monsters, Procedural Generation, PROCJAM, Shoot 'Em Up, Singleplayer, Unity |
More posts
- New Monster!Mar 28, 2019
- Tech DemoNov 21, 2018
- CrosshairNov 08, 2018
- Too many threadsOct 30, 2018
- Calculating normalsOct 27, 2018
- Colors!Oct 25, 2018
- Super wide monitors supportOct 24, 2018
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