Destructible Terrain


I always wanted to do that from the start of this project, since the terrain is procedural, it kinda asks for that.

It was a bit tricky, not to change the vertices, but to make it with good performance and perfect code, but I did it! Yay.

I'm not sure if this could be a game changer for anyone, but it does look cool.

Files

miles-infernum-win.zip 37 MB
Version 1.0.4 9 days ago
miles-infernum-linux.zip 55 MB
Version 1.0.4 9 days ago
miles-infernum-mac.zip 42 MB
Version 1.0.4 9 days ago

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