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Devlog
Sometimes you don't have a feature
January 20, 2024
by
Badjano Entertainment
1
A bunch of code refactoring, check out custom node script!...
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Classic Donut had to be done
January 16, 2024
by
Badjano Entertainment
1
Starting to lose track of what I changed... is this good? I do know I made a Classic Donut primitive...
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MN_CustomNode attribute
January 14, 2024
by
Badjano Entertainment
1
I know that some developers are going to ask to be able to make custom nodes, so I did something really cool. I added a Custom Node sample that uses a MN_CustomNodeAttribute and reflection to be able...
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Fixing Graph Node
January 14, 2024
by
Badjano Entertainment
1
The graph node is one of the things that makes the use of Mesh Nodes very powerful, since it allows the user to combine multiple presets into one big preset, and I noticed it was kinda broken, so now...
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Major Refactoring + New Nodes
January 13, 2024
by
Badjano Entertainment
2
After a ginormous refactoring and bug fixing, the tool is now not only more stable and optimized, but completely bug free. So I took some time and added 2 very important new nodes, a vertex color node...
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New nodes
January 11, 2024
by
Badjano Entertainment
1
Made a whole bunch of new nodes. The Bevel node specifically took me a few days to make it work seamlessly. Starting to become a really powerful tool! :)...
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New nodes and visualization
January 04, 2024
by
Badjano Entertainment
New nodes and better visualization of selected node on the screen background. Some other improvements which I can't remember :S...
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My first tool
January 02, 2024
by
Badjano Entertainment
1
#unity, #tool, #node, #model, #mesh
I always wanted to make a tool for Unity, and this is kind of a big one. I love geometry nodes in Blender, so I thought maybe I should do something for Unity in the likeness, and here it is. Hope you...
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