
Mesh Nodes
A downloadable tool
MeshNodes
Visual procedural mesh editor for Unity. Connect nodes. Bake meshes. No mesh-processing code.
Inspired by Shader Graph — built for geometry. Non-destructive graphs. Live preview. One-click bake into a real Unity mesh asset.
Current version: 2.1.1
Why MeshNodes?
Stop writing repetitive mesh code. Build a pipeline of nodes instead — generate, deform, UV, color, combine — and change any value upstream to update the whole mesh instantly.
When you're done, hit Build Mesh. The result lands in your scene and saves under Assets/MeshNodes/Database/Meshes.
What's new in 2.1.1
If you last downloaded the 2024 package, this is a major upgrade — not a patch.
- Job System + Burst — every mesh node runs on the C# Job System, with Burst where it counts
- MCP / AI — built-in Model Context Protocol server so Cursor, Claude, and other agents can create graphs, wire nodes, set properties, recompute, and bake from plain language
- Auto-Resume MCP — server comes back after C# compile / assembly reload; AI sessions survive domain reload
- Batch recipes — agents can build a full multi-node graph from one JSON recipe (
mn_build_graph_from_recipe/mn_get_asset_recipe) - Editor QoL — zoom to 0.15x, cleaner layout/panning, passable variables, tooltips, node grouping, better library search
- Stability — safer normals on empty meshes; fewer editor memory leaks
A Cursor skill package (meshnodes-mcp/) is included.
Node library (30+)
Generate — Primitive, Custom Mesh
Transform — Translate, Rotate, Scale
Deform — Bend, Hook, Inflate, Noise, Smooth, Spherify, Taper, Twist
Modify — Bevel, Extrude, Filter Faces, Flip Normals, Subdivide
Combine — Array, Instances, Merge, Graph (nest subgraphs)
UVs / Color — UV Transform, UV Auto Fit, Color
Math / Variables — Bool, Int, Float, Vector2/3/4, Math, Passable Variables
Key features
- Non-destructive graph workflow
- Graph nesting (compound / subgraph nodes)
- One-click mesh baking
- Custom nodes via
[MN_CustomNodeAttribute] - Burst + Jobs acceleration + parity validation tool
- AI-drivable via built-in MCP server
Getting started
Tools → Launch Mesh Nodes- Right-click →
Graph / New - Right-click →
New Node / ... - Connect outputs to inputs
- Click Build Mesh on the output node
Compatibility
- Unity 2022.3 LTS and later
- Built-in / URP / HDRP
- Editor-only package — baked meshes are standard Unity
Meshassets - Burst/Jobs path needs the Collections package
Upgrade note (v1 → v2)
v1.x graphs need a manual migrate:
- Back up the project
- Replace legacy nodes with v2 equivalents from New Node
- Reconnect ports
- Optional:
Tools → Mesh Nodes → Validation → Run Jobs Burst Parity + Perf - Re-bake with Build Mesh
Links
- Asset Store: https://u3d.as/3d4L
- Docs / issues: https://github.com/BadjanoEntertainment/MeshNodes
- Community: https://www.reddit.com/r/MeshNodes/
| Updated | 3 days ago |
| Status | Released |
| Category | Tool |
| Rating | Rated 4.0 out of 5 stars (1 total ratings) |
| Author | Badjano Entertainment |
| Tags | Asset Pack, mesh, model, node, tool, Unity |
Purchase
In order to download this tool you must purchase it at or above the minimum price of $79.99 USD. You will get access to the following files:
Development log
- Sometimes you don't have a featureJan 20, 2024
- Classic Donut had to be doneJan 16, 2024
- MN_CustomNode attributeJan 14, 2024
- Fixing Graph NodeJan 14, 2024
- Major Refactoring + New NodesJan 13, 2024
- New nodesJan 11, 2024
- New nodes and visualizationJan 04, 2024
- My first toolJan 02, 2024







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