A downloadable tool

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MeshNodes

Visual procedural mesh editor for Unity. Connect nodes. Bake meshes. No mesh-processing code.

Inspired by Shader Graph — built for geometry. Non-destructive graphs. Live preview. One-click bake into a real Unity mesh asset.

Current version: 2.1.1


Why MeshNodes?

Stop writing repetitive mesh code. Build a pipeline of nodes instead — generate, deform, UV, color, combine — and change any value upstream to update the whole mesh instantly.

When you're done, hit Build Mesh. The result lands in your scene and saves under Assets/MeshNodes/Database/Meshes.


What's new in 2.1.1

If you last downloaded the 2024 package, this is a major upgrade — not a patch.

  • Job System + Burst — every mesh node runs on the C# Job System, with Burst where it counts
  • MCP / AI — built-in Model Context Protocol server so Cursor, Claude, and other agents can create graphs, wire nodes, set properties, recompute, and bake from plain language
  • Auto-Resume MCP — server comes back after C# compile / assembly reload; AI sessions survive domain reload
  • Batch recipes — agents can build a full multi-node graph from one JSON recipe (mn_build_graph_from_recipe / mn_get_asset_recipe)
  • Editor QoL — zoom to 0.15x, cleaner layout/panning, passable variables, tooltips, node grouping, better library search
  • Stability — safer normals on empty meshes; fewer editor memory leaks

A Cursor skill package (meshnodes-mcp/) is included.


Node library (30+)

Generate — Primitive, Custom Mesh
Transform — Translate, Rotate, Scale
Deform — Bend, Hook, Inflate, Noise, Smooth, Spherify, Taper, Twist
Modify — Bevel, Extrude, Filter Faces, Flip Normals, Subdivide
Combine — Array, Instances, Merge, Graph (nest subgraphs)
UVs / Color — UV Transform, UV Auto Fit, Color
Math / Variables — Bool, Int, Float, Vector2/3/4, Math, Passable Variables


Key features

  • Non-destructive graph workflow
  • Graph nesting (compound / subgraph nodes)
  • One-click mesh baking
  • Custom nodes via [MN_CustomNodeAttribute]
  • Burst + Jobs acceleration + parity validation tool
  • AI-drivable via built-in MCP server

Getting started

  1. Tools → Launch Mesh Nodes
  2. Right-click → Graph / New
  3. Right-click → New Node / ...
  4. Connect outputs to inputs
  5. Click Build Mesh on the output node

Compatibility

  • Unity 2022.3 LTS and later
  • Built-in / URP / HDRP
  • Editor-only package — baked meshes are standard Unity Mesh assets
  • Burst/Jobs path needs the Collections package

Upgrade note (v1 → v2)

v1.x graphs need a manual migrate:

  1. Back up the project
  2. Replace legacy nodes with v2 equivalents from New Node
  3. Reconnect ports
  4. Optional: Tools → Mesh Nodes → Validation → Run Jobs Burst Parity + Perf
  5. Re-bake with Build Mesh

Links

Updated 3 days ago
StatusReleased
CategoryTool
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
AuthorBadjano Entertainment
TagsAsset Pack, mesh, model, node, tool, Unity

Purchase

Buy Now$79.99 USD or more

In order to download this tool you must purchase it at or above the minimum price of $79.99 USD. You will get access to the following files:

MeshNodes-2026-03-8--23-18-35.unitypackage 987 kB
Version 2026-03-08

Development log

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